* I've been trying to avoid using any real names other than my own in this blog in order to protect the guilty but it's proved annoying so I've decided to switch to initials.
We had already played about half a dozen sessions of this campaign in 2012 using the Mongoose RQ-II / Legend rules. This previous "season" had started with a warm up adventure where we hunted down some Jack O'Bears that had perpetrated a massacre in a cabin near our village of Tristrame. Whilst we were away doing this, the village was attacked by slavers posing as Imperial soldiers and led by Sarman Arbalest, a former captain in the Empire's army. We followed them to the regional capital, Kustria, where we raided their slave auction, slew Arbalest and rescued the slaves. We returned home to a hero's welcome and with considerable wealth of loot and reward.
Having found the MRQ-II combat system a bit of a handful AW had decided to switch to Avalon Hill RQ-III (actually the Games Workshop reprint) with which most of us we are more familiar; even if that familiarity is dulled by a 20 year break. We thus spent most of this session converting the characters and generating a new one for my best mate KL who's previous character had died during the finale of the previous season.
Characters:
- Erik Longstride (Me) - a woodsman. A decade previously he fought on the wrong side during the Ducal Wars. Since then he has "gone to seed" living in a cabin near the village of Tristrame. He is the defacto but reluctant party leader.
- Pai Mai (KL) - a traveller from distant shores. The party rescued him from slavers at the finale of the previous season. He was destined for the gladiatorial pits so we assume he's going to be a bit tasty in a fight.
- Lyjol (MG) - an initiate in the cult of the God Learners. Lyjol is also thought to be a veteran of the Ducal Wars but suffers from amnesia and has no memories from before he was "adopted" by the temple at Tristrame. Though normally mild mannered he has proved to be a terror with a greatsword and in combat can be consumed by a bloody frenzy of which afterwards he has little recollection.
- "The Rat Guy" (PW) - a rat spirit shaman. Nothing much is known about his past; he hasn't revealed his real name and just tells everyone to call him "The Rat Guy". Prior to the campaign he had drifted into Tristrame working as a rat-catcher.
- Simon "The Dwarf" (PH) - a dwarven blacksmith's apprentice. Simon (an adopted name) has left his people to explore the human world. In human terms his personality could best be described as "odd" as he tries and sometimes fails to use human mannerisms and customs. He is handy in a fight and insatiably curious.
We were surprised to recognise the traveller as one of the Sarman Arbalest's lieutenants, Aflak Ukrow*. Aflak was willing to let bygones be bygones and recognising our capabilities had come to offer us an "opportunity". In exchange for an even share he had information that would lead us to a horde of booty stashed during the Ducal Wars. This information was in the form of a letter he had discovered amongst his dead bosses possessions. The letter described the booty as having being seized when the manor of Lord Parsu was taken during the war and having subsequently being hidden in catacombs beneath that same manor for later retrieval. The letter also suggested that the treasure had been magically secured in some way by a man called Odkay.
* We hadn't killed all the slavers in our previous encounter, just slain Sarman Arbalest plus a handful of his nearest and dearest and then intimidated our way past the rest of his men including Aflak.
Having agreed to the arrangement we wracked our character's memories and questioned the locals to learn:
- The village of Parsu is two days ride west of Tristrame.
- Now we came to mention it nobody from Parsu has been seen in Tristrame for two or three years.
- Odkay is known in Tristrame having travelled through it with the Imperial army during the war. He was apparently strange even for a sorcerer and not particularly popular.