Wednesday, 27 February 2013

Old School D&D - Session 6 - 27th February 2013

WARNING! Contains spoilers for Dyson's Delve.

Characters:
  • Barack Kihnos* - Cleric 2 - Male
  • Gil-Fimbriel - Elf 1 - Male
  • Red Dongya (The Last Barbarian Princess) - Fighter 1 - Female
  • Howayanshite Goblin Slayer (aka "Wayne") - Dwarf 1 - Male
  • Zarjaz the Zazzy - Magic-User 2 - Male
* player absent - <sarcasm>living it up in Bristol</sarcasm>

The story continues ...

The surviving members of the party (Barack, Gil-Fimbriel and Zarjaz) are back in Ethanfeld recuperating after their latest expedition to the Dragonbone Peaks. They divide up the magic treasure: Gil-Fimbriel takes the sword +1, +3 vs. spell users and Zarjaz takes the wand of paralyzation.

During this interlude replacements for Dong and Delast are recruited:

Red Dongya is Dong's cousin and heir apparent to their clan's chiefdom. The story, as she tells it, is that her father, the old chief, is in a coma having being poisoned by Dong in a failed attempt to seize the throne. She has come south seeking vengeance and is under blood oath to return with Dong's head and perhaps a huge sack of gold and mighty enchanted weapon to strengthen her own claims. She also has a penchant for taking the penis' of her kills, fortunately nobody enquired further. She inherits Dong's leather armour +1.

Howayanshite Goblin Slayer is a no nonsense, heavy drinking, goblin slaying Dwarf with a Geordie accent. The party had actually met him previously in Ethanfeld at the end of the session where Delast was killed. But when his player didn't turn up the next session we decided that he didn't accompany the party, the story goes that he was too drunk and they left him at the inn. He is given the potion of invisibility.

The party's journey back to the labyrinth is, as usual, uneventful and they make their way unmolested back to the Manticore's lair on the 4th level. Dong's remains are where they had been left; skewered against the wall by Manticore spines. Somewhat disappointed at not being able to kill the poisoner herself, Red Dongya severs his maggot infested head and puts it in a sack.

Proceeding south the party slay their way through a half dozen chambers that serve as the lair of another goblin tribe. This involves a couple of entertaining moments (at least for me) centred around bashing through barred doors:

In the first one, after Red Dongya has twice failed to bash a door down, Gil-Fimbriel decides to step up and show the "frail" what elves are made of. I have meanwhile decided that the goblins behind the door had decided to unbar it and surprise the next character that tried. So Gil-Fimbriel takes a run up and his player triumphantly rolls a natural 20 and flies through the now unresisting door to land in a heap in the room beyond. The goblins are highly amused ... for the two rounds it takes Wayne and Red Dongya to cut them to pieces.

In the second one, Red Dongya, showing the same capacity for learning from experience as her cousin Dong (and his predecessor Shanks) bursts through a door to face a volley of crossbow bolts from four goblins taking cover behind an improvised barricade. By the book the one bolt that hits should have been her end; she is dropped to 0 HP and a roll on the critical table results in "splattered"; obviously a head shot. But since I'm an old softy and haven't really got into the full B/X mindset when it comes to character death I decided to retcon that Barack (who I was playing as an NPC) had treated her earlier wounds with Cure Light Wounds so she was dazed and knocked to the floor instead. Again the goblins were not so fortunate.

Eventually the party track down and invade the throne room of the goblin "king". The first few rounds of the  battle with the king and his retinue are unfortunately vague, though Gil-Fimbriel is slain either by a crossbow bolt or the axe of one of the king's bodyguard. His final words are a request to be interred according to the rites of his people, "Stuffed with catnip and propped up outside the labyrinth with Delast and Finbar." - perhaps he is delirious from the pain.

Following Gil-Fimbriel's death, Red Dongya, Wayne (now armed with the sword +1, +3  vs. spell users) and Barack push into the throne room to engage the crossbow goblins and the king's henchmen, Zarjaz zaps the king himself with a volley of Magic Missile spells; reducing him to 1 HP. At this point two of the king's bodyguard grab and start dragging him out of the room through a side exit whilst his remaining retinue mount a fighting withdrawal.

As soon as this rearguard is sufficiently reduced, Wayne disengages from the fight and followed by Zarjaz pursues the fleeing goblin king. The two burly goblin bodyguard drop the king and turn to face-down the Dwarf. Outnumbered and plagued by poor dice rolling, Wayne is soon on the back-foot. Fortunately Zarjaz is able to end the fight with a zap from his wand of paralyzation; that it has an area of effect is a pleasant surprise for the wizard, though less so for Wayne! Zarjaz despatches and loots the goblin bodyguard, binds the goblin king, relieving him of his battered crown, and then sits down to wait for the paralysis to wear off and Red Dongya and Barack to catch up.

An hour or so later the party interrogate the goblin king as to the whereabouts of his treasure before putting him to the sword. The three chests of goblin treasure prove to be a disappointment though thanks to Red Dongya's unique way of opening them; picking them up and throwing them against a wall, nobody is poisoned by the needle traps. The chests themselves are, much to the parties confusion, empty. Wayne wants to search for the goblin's treasure but the rest of the party decide they don't want to waste the time or lamp oil and the decision is made to descend to the next level.

As previously recorded the stairs down lead out of the same octagonal chamber as the stairs up. Undeterred by a strong draught blowing up the stairs accompanied by the sound of howling wind, the surviving party members descend with Red Dongya and Wayne leading the way. The stairs enter a rectangular room containing two wells, that are the source of the wind, and a weathered statue of a four armed female wearing a crown. The party throw coins down the wells, warily inspect the statue and then consider trying to throw it down one of the wells, it is however too big.

When nothing provokes any reaction the party leave the room via its only other exit, a corridor that heads east 20ft to a T-junction where there is a choice of turning south of continuing east for another 10ft before reaching an archway. They pass through the archway into a 20ft wide hallway that heads north for 70ft before joining an east-west corridor. The walls of the hallway are hidden behind tattered tapestries that are flapping in the wind. After spending about an hour fruitlessly searching amidst the tapestries the party leave, heading west along the corridor.

The corridor terminates after 50ft in a 20ft square room where a pair of giant corpse scavenging insects are picking over the remains of four armoured warriors. The party choose to attack and Red Dongya is almost immediately paralysed by one of the creatures. Wayne follows shortly after, through not before despatching one of the horrors. Pursued down the corridor, Barack and Zarjaz retreat into the hallway. Zarjaz fires his wand time after time but the creature keeps making its saving throw. Eventually Barack is paralysed and it seems that Zarjaz will suffer the same fate when his luck changes and using the last but one charge from the wand he finally freezes the beast.

It takes about an hour for Red Dongya, Wayne and Barack to recover from their paralysis. They return to the room with the dead warriors and searching the corpses they recover sacks containing several hundred coins and 3 gems. They take note that all the warriors are dressed alike in black tabards and carrying shields emblazoned with a white hand; a coat-of-arms with which they are unfamiliar. Zarjaz identifies one of the shields as enchanted and this is added to the treasure haul*.

* Actually Zarjaz didn't even bother to check whether any of their equipment might be of interest despite me adding emphasis when describing their shield. This is the last treasure freebie I'm giving, no more mister nice GM ;-)

At this point it was decided to end the session with the party returning to Ethanfeld to bank their treasure, recuperate and recruit a replacement for Gil-Fimbriel.

Wednesday, 20 February 2013

Old School D&D - Session 5 - 20th February 2013

WARNING! Contains spoilers for Dyson's Delve.

There was no game last week because of various sicknesses, work and holiday commitments. This week we were short Delast's player, which given the character was dead wasn't a problem ;-)

Characters:
  • Zarjaz the Zazzy - Magic-User 1 - Male
  • Finbar son of Finwe - Elf 1 - Male
  • Barack Kihnos - Cleric 2 - Male
  • Dong the Barbarian - Fighter 1 - Male
The story continues ...

Whilst recuperating in Ethanfeld, Shanks disappears on a mysterious errand* and is replaced by Dong, a barbarian from the wild north who is in search of a throne to call his own. He is armed with a mighty two handed club, also called "Dong", and dressed in a armoured codpiece, furry boots and a spiked helmet on which he has mounted a candle.

* His player was bored with the character and had apparently been trying to suicide him for the last couple of sessions; not that I'd noticed. It had not occurred to him to simply retire the character and start another one.

After a week back in town, the rested, resupplied and reinforced party returns to the cave and makes their way back down to the goblin halls on the second level. Dong and Finbar take the lead with Barack and Zarjaz following behind. It becomes apparent that after all their recent troubles with intruders the goblins have packed up and left. The party search fruitlessly through abandoned chambers the tedium only briefly enlivened by the discovery of Delast's eviscerated corpse and a brief fight with a fire beetle which Dong despatches at the expense of a minor wound.

The party head back to the hall with the spiked goblins. On the way they come across the unlooted body of the old goblin who had attacked them with flaming oil on their previous visit. They rectify this oversight and relieve him of a gold necklace and a suit of magical leather armour which Dong equips. The hall itself is occupied by two fire beetles. Dong charges forward and dispatches one of them wit ha mighty swing of his big club, Finbar engages and enrages the other with his bow. Unfortunately for Finbar the beetle proves both tougher and faster than expected and is quickly on top of him. He dies trying to ward off its snapping jaws with his bow. Dong and Barack deal with the final beetle but Dong is wounded further. After the battle the party rest and Barack casts Cure Light Wounds on Dong. Little consideration is given to their fallen companion.

Having descended the stairs to the burial catacombs the party spend a couple of hours searching the previously unexplored hallways. A ghoul attempts to ambush them but immediately regrets it when squished by Dong. Eventually they work their way back through the burial caves to the stairs down to the fourth level where they are briefly entertained by a couple of zombies.

Following the stairs down, the party enter an octagonal room from the west. More stairs continue downwards to the south and there is a sturdy but rather battered door to the east. The presence of more bone spikes impaled into the door, walls and scattered about the floor unsettles the party; especially Zarjaz. Listening at the door Barack hears the distant bellowing of some beast. Fearlessly Dong bashes down the door and the party presses on into a corridor heading 80ft east.

30ft down the corridor on the right hand side is a heavy stone door again showing signs of damage. After several attempts Dong and Barack manage to force this door open to reveal a 20ft corridor leading into a 30ft square room with a further door in its south wall. The room contains a pair of brass manacles mounted on the east wall in front of which a couple of words in an unknown runic language have been inscribed on the floor. There are also some food scraps and a battered leather satchel containing a handful of silver coins.

As an unexpected lethargy begins to creep upon the party Zarjaz becomes aware of pools of green gas gathering at floor level and slowly filling the room. Alarmed, the party discover that the door they entered by has swung heavily shut and that the southern door is locked. Fortunately Dong and Barack manage to force the northern door open before they are completely overcome and the party stagger out into the corridor gasping for air.

The party stop to regain their breath and again hear the bellowing of some nearby beast. Warily they continue east. After a further 30ft they pass an archway that leads into a passageway heading south towards the bellowing. To Dong's disgust Zarjaz and Barack insist on continuing east where the corridor ends with a second archway in the south wall.

Beyond this archway is a carnal house with walls and floor decorated with the (moderately) fresh bodies, limbs and internal organs of a number of goblins. From an archway in the southern wall of this chamber comes the sound of a mighty beast stirring. Another bellow issues forth and this time Dong responds in kind as he moves to take a position at the side of the archway. A moment later a manticore launches itself through the archway roaring a challenge to the intruders. Dong swings his mighty club, Barack charges forward with an oath to Thor on his lips, and Zarjaz incants a Sleep spell (unsuccessful) from the rear. The fight is fearsome and both Dong and Barack are sorely wounded before the beast is vanquished.

From elsewhere in the labyrinth there is another roar ...

Despite his injuries Dong is all for pressing on, but Barack and Zarjaz prevail and the party withdraw once more to the surface to recuperate. Waiting for them at the campsite they discover a new elven companion, Gilfimbriel, brother to Delast Elfenprincess, who had been separated from her and Finbar on the road. He is not noticeably distressed at the tale of their demise*; perhaps when the shock wears off?

* As far as I can recall, he didn't even object to a proposal to stuff both elf corpses with catnip in order to use them a diversion whilst dealing with the second manticore. Perhaps he was persuaded by the claim, possibly by Zarjaz, that this would be in accordance with elven funeral practices.

The next day the party descend back to the 4th level and following the mournful bellowing of it's mate they return to the manticore's lair. Once again Dong takes the lead with Barack close behind. Zarjaz and Gilfimbriel provide support with Magic Missile and Elf-bow. However this is not to be another victory to pave Dong's way to a throne. The manticore thrashes is tail and launches a volley of spikes at him and Barack. Dong is hit fatally and his dying body pinned against the wall in macabre repose. Barack only receives a flesh wound from the initial volley and he and the manticore trade blows whilst Gilfimbriel shoots the creature's flank with arrows. It is a close contest and Barack is sorely wounded, but ultimately the party are victorious.

Whilst Barack treats his wounds, Zarjaz and Gilfimbriel investigate an archway leading west out of the manticore's lair into a 20ft square room with a door in the west wall. Heaped within this room is a king's ransom* in copper and silver coins crowned with a chest of gold containing an enchanted sword, wand and potion.

* More of a king's cousin twice removed's ransom.

With their backpacks and pockets stuffed to bursting and the chest carried between them the party return to the surface and back to Ethanfeld ...

The game session ended here.

Wednesday, 6 February 2013

Old School D&D - Session 4 - 6th February 2013

WARNING! Contains spoilers for Dyson's Delve.

Characters:
  • Zarjaz the Zazzy - Magic-User 1 - Male
  • Shanks Mcspindlewort - Thief 1 - Male
  • Finbar son of Finwe - Elf 1 - Male
  • Delast Elfenprincess - Elf 1 - Female
  • Barack Kihnos - Cleric 1 - Male
The story continues ...

The injured patch themselves up whilst Zarjaz conducts a fruitless search of the crypt. About half an hour into this downtime the party hear a muffled crashing from elsewhere in the catacombs. This is followed by a strong draught that blows dust and debris into the crypt. Going to investigate they discover that the stone archway leading to the stairs back up to the 2nd level has completely collapsed blocking their return to the surface.

Having no alternative the party press on with Finbar and Shanks taking the lead. They head north from the sunken crypt for about 50ft before the corridor ends in a T-junction. Three ghouls lie in wait and rush the party hissing and spitting. The fight is closely fought and at one point Shanks and Barack are paralysed, Delast is incapacitated and Finbar is apparently dead. Two ghouls are still standing and intend to invite Zarjaz as the final guest to their luncheon party. It seems all is lost until Finbar rises from the grave* to slay one of the remaining ghouls and even the odds. With Finbar defending frantically, Zarjaz feeds healing potions to Delast and Barack. Between them they deal with the last ghoul and relieve it of a small pouch containing 4 gems.

* His player forgot I was allowing a character to sacrifice their shield to ignore 1d6 hp of damage, and I decided to grasp at this straw to avoid a TPK.

Still sorely injured and reduced to a single healing potion, the party withdraws to the sunken crypt to lick their wounds. With their lantern trimmed low and a fire made from odds and ends of rags and wood that they scrape together the party camps up for 2 days. The elves take it in turns to stand watch but the time passes peacefully.

Healed nearly to full strength by their rest, the party break camp and return to the T-junction at which they were ambushed. They head west for 50ft past more burials before the corridor turns north. After a further 20ft they find a side-corridor that heads a short distant west before leading onto an ascending stairway. They climb this with much relief.

The stairs lead up into a large aisled hall running west to east. The columns are 'decorated' with the bodies of long dead goblins impaled on them by 8 inch long bone-like spikes. The party suspect a trap* and Shanks is sent forward to investigate. He discerns nothing dangerous and for the moment the cause of the goblins' fate remains a mystery. After a thorough but fruitless search the party leaves by a corridor that heads north from the north-west corner of the hall.

* Mainly due to the GM misunderstanding and cocking up the room description.

After 10ft the corridor turns east for a further 50ft before turning back south for another 30ft where it is joined by a corridor heading east. Beyond this T-junction the corridor continues south for a further 10ft before ending at a door. Shanks overhears conversation from the eastern corridor which allows the party to surprise (with a Sleep spell) a small group of goblins who are standing guard behind an improvised barricade blocking the way east. One of the goblins is unaffected by the enchantment and escapes, shouting alarm, and pursued by Delast. Barack and Zarjaz follow Delast over the barricade but only far enough to loot the goblins.

Left behind on the western side of the barricade Shanks and Finbar are surprised when the southern door opens and a grizzled old goblin flanks them throwing a flask of flaming oil. He causes little damage and is quickly beheaded by Finbar. A brief search of his room reveals nothing interesting.

Meanwhile Delast has chased the goblin east through a small guardroom and then along a corridor south for 40ft before finally bringing it down with an arrow as it turns east at the next intersection. Peeking east around the intersection she spies a half-dozen goblins and hobgoblins approaching from a room 30ft down the corridor. She steps out into the corridor to launch a Magic Missile at one of the hobgoblins but fails to bring it down. Having already been alerted, the gang of goblins are not surprised, and before Delast can escape* they have run her down, forcing her into a fighting retreat back up the corridor. Alas the goblin numbers are too great and she is cleaved in half by a great blow from one of the hobgoblins.

* In retrospect this may have been a bad GM call. Even though Delast had already acted (cast a spell) on the round that the hobgoblins charged her they had to cover 30ft and she should probably have had a chance to turn and run. Given that she was the same speed the resulting battle would have occurred at the barricade and she might possibly have survived with the help of the other party members.

Though alerted by the sound of battle Zarjaz and Barack arrive too late to save Delast and instead flee back over the barricade to make a stand against the oncoming goblins. After both sides refuse calls to surrender a lengthy stand-off occurs with much name calling, lewd behaviour and unlikely use of "Climb Sheer Surfaces" and "Hide in Shadows". The goblins unsuccessfully set their pet fire beetles against the barricade and the party appropriately enough use burning oil to set them on fire. Eventually the goblins withdraw having taking significant casualties from Finbar's bow.

Once the way is clear the party cross the barricade and head east. They manage to capture one of the remaining goblins and he is persuaded to lead them to the stairs up and back to the 1st level. Back on the surface Finbar allows the goblin its promised freedom much to the disgust of the others.

The party returns to Ethanfeld.

The game session ended here.