This week Red Dongya and Zarjaz were back, but Wayne was absent due to work commitments.
Characters:
- Barack Kihnos - Cleric 4 - Male
- Vampire Hunter De - Cleric 3 - Male
- Red Dongya (The Last Barbarian Princess) - Fighter 2 - Female
- Zarjaz the Zazzy - Magic-User 3 - Male
- Gizman - Elf 1 - Male - NPC Retainer
Having returned to Ethanfeld at the end of the last session the party are reunited with Red Dongya and Zarjaz. After the usual week's rest they gather once more to return to the Dragonbone Peaks. Wayne is unable to accompany them due to an overindulgence of the alcoholic kind; they leave him to sleep it off on the tavern floor.
Making their way back down to the 5th level the party head east from the well room and then south at the first T-junction. They reach a crossroads and head west with Red Dongya "taking the lead". Red Dongya charges ahead recklessly into a room where a pack of Kobolds have constructed a suspended ceiling 15ft above the floor. From their vantage point they throw flasks of burning oil down upon "The Last Barbarian Princess". She evades the oil and continues her charge south out of one room and into the next. The next room contains more of the little dog men still frustratingly out of Red Dongya's reach. Charging east from this room, she ignores a corridor heading south-east and instead smashes through a door to the north ending up back with the rest of the party; who are still deciding whether to follow her into the first Kobold room.
Having pondered a number of strategies to reach the Kobolds the party decide to leave them be for the moment. Instead they head east from the crossroads. The corridor passes an alcove in the south wall and after 30ft turns south. 20ft after the turn the corridor opens out into an octagonal room where the light of the party's lantern reveals a staff suspended in the middle of the room and a group of armed figures. Shouting her war-cry, Red Dongya charges into the room and runs splat into a Gelatinous Cube and is immediately paralysed. As the flesh dissolves from her bones over the next two rounds she just has time to see that the armed figures were merely reflections of the party in a series of large mirrors that decorate the room. Thus ends the chronicle of The Last Barbarian Princess*.
* It was a shame to see Red Dongya die, but the image of her splatted against the Gelatinous Cube was pretty amusing. According to her player she had, from this incident, finally learned her lesson about not charging recklessly ahead. Alas she would never get to put this new found wisdom into practice.
Though unable to rescue Red Dongya in time, the party ultimately succeeds in eliminating the Gelatinous Cube using a combination of Magic Missile and burning oil. From its bubbling remains they retrieve Red Dongya's +1 Leather Armour and the Staff of Healing that was suspended within the Cube.
The party head back north, through the tapestried hall, east along a corridor and then south into the room where they first fought the Ildorethan cultists. Heading south out of this room they ignore the side corridor that heads east towards the rooms where they found the floating candles and where Ragnfridr the Thief died after having had his arm severed. Instead they continue south-east and then south until they come to a door that leads into a trapezoid room decorated with 6 iron statues of warriors.
Initially the players approach these statues with a wariness born of 20+ years of RPGs. But ultimately curiosity (or sheer bloody-mindedness) gets the best of De and he can't help but trying to poke them into life. True to form, two of them animate as Iron Statues and start trying to beat upon the party. Barack beats them back but on the first blow his mace sticks to one of them. Whilst Gizman and Zarjaz shoot/throw arrows and daggers at the horrors, Barack switches to using the wooden Staff of Healing* as a weapon and with a series of exceptional hits puts down the first statue. Meanwhile De has got both his mace and hammer stuck to the second statue and in return taken several nasty blows. Barack, Gizman and Zarjaz switch their assault to this opponent, but it is De, down to his last longsword, that deals the killing blow.
* It had not been identified as such at this point and fortunately for the players I ruled that it didn't heal the Iron Statues.
After De and Barack have healed themselves the party decides to return to Ethanfeld for the sole purpose of buying a long wooden ladder that they can use to get at the Kobolds. This journey is uneventful and the ladders are successfully acquired. The party don't disturb Wayne who is still sleeping it off on the tavern floor. Transporting the ladders back to the Dragonbone Peaks proves to be a nuisance but not quite as bad as trying to maneuver it down four staircases ... "to me"..."to you"... some of which are spiral. It's a surprise (and probably a missed opportunity) that no wandering monsters are encountered.
After much swearing the party arrive back outside the Kobold lair with their ladder. The resulting battle proves to be anticlimatic as Zarjaz casts a particularly effective Sleep spell and Barack, De and Gizman are able to reach the Kobold's eyrie unopposed. The party loot only a couple of flasks of oil from the Kobolds and in disgust put them to the sword. De bitterly refuses to carry the ladders any further as they are "doing his head in."
The party contains their disappointment and heads to the stairs down to the 6th level in the hope of richer pickings. Despite someone having cleared the carnage from their fight on the stairs with the Ildorethan cultists the party's decent is unopposed.
They exit the stairs into a corridor running north-south that is heavily decorated with gargoyle reliefs. After 20ft the north end terminates at a blank wall and a search reveals no secret doors. Heading south the corridor turns west after 20ft with a door in the south wall at the turn. This door is held closed on the outside by a heavy chain and padlock. Having listened at the door and heard nothing the party decide to leave it for the moment and continue west.
After another 40ft the party turns north following the decorated corridor into a small room littered with smashed gargoyle remains. Whilst the party pick through these, Gizman spies lantern light coming from the western end of a corridor leading out of this room. Signalling for silence he sneaks down the corridor with the others following behind. In the next room three robed and hooded figures are being directed in a search by a fourth robed individual whose shaven head is tattooed with the Holy Hand of Ildoreth.
Zarjaz opens negotiations with a Sleep spell and the three lesser cultists succumb. Gizman charges their leader but is ensorcelled by a Charm Person spell and turns to defend his new friend from Barack and De's assault. Barack bundles Gizman to the ground whilst De chases the leader south out of the room*. Meanwhile Zarjaz finishes off the lesser cultists with his knife and loots spellbooks from their bodies. As the leader reaches the next room De puts a crossbow bolt on his back and then catches up to apply the coup-de-gras. As his prize he claims a map and a bejeweled circlet which he promptly puts on+.
* Actually I can't remember exactly how it went down after Gizman was charmed, but this is probably close enough.
+ A Helm of Alignment Change converting him from Neutral to Chaotic alignment.
The session ended here with the party dragging a distraught (at the loss of his new friend) Gizman back to Ethanfeld.